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bilinear

Function bilinear 

Source
pub fn bilinear<S: Scalar>(
    p00: Vector3<S>,
    p10: Vector3<S>,
    p11: Vector3<S>,
    p01: Vector3<S>,
) -> GeopResult<NurbSurface3D<S>>
Expand description

A bilinear (degree 1x1) surface patch with corners P00, P01, P10, P11 (control points laid out [P00, P10, P11, P01], num_v = 2).